Best stable diffusion adetailer face reddit Currently I can't see a reason to go away from the default 2. 2 Be respectful and follow Reddit's Content Policy. This wasn't the case before the updating to the newest version of A1111. We’ve been hard at work building a professional-grade backend to support our move to building on Invoke’s foundation to serve businesses and enterprise with a hosted offering (), while keeping Invoke one of the best ways to self-host and create content. First I was having the issue that MMDetDetectorProvider node was not available which i fixed by disabling mmdet_skip in the . Using a workflow of txt2image prompt/neg without the ti and then adding the ti into adetailer (with the same negative prompt), I get This has been such a game changer for me, especially in longer views. That is, except for when the face is not oriented up & down: for instance when someone is lying on their side, or if the face is upside down. Put ImageBatchToImageList > Face Detailer > ImageListToImageBatch > Video Combine. Say goodbye to manual touch-ups and discover how this game-changing Allowing aDetailer to inpaint every face when I throw out 11/12 of them based on the image composition is a waste of time for me. It is made for animateDiff. 5] Prompt: A taxidermy grotesque alien creature inside a museum glass enclosure, with the silhouette of people outside in front. Add your thoughts and get the conversation going. It would be high-quality. e. One for faces, the other for hands. I have found using eufler_a at about 100-110 steps I get pretty accurate results for what I am asking it to do, I am looking for photo realistic output, less cartoony. This way, I can port them out to adetailer and let the main prompt focus on the character in the scene. I wanted to set up a chain of 2 facedetailer instances into my workflow. It's too bad because there's an audience for an interface like theirs. As of this writing ADetailer doesn't seem to support IP-Adapter controlnets, Me and my friend through number of experiment figured out BEST way to make faces/face swaps. So 1360x768 with 2x hi-res This is a problem with so many open source things, they don't describe what the thing actually does That and the settings are configured in a way that is pretty esoteric unless you already understand what's going on behind them and what I checked for a1111 extension updates today and updated adetailer and animatediff. Preferrable to use a person and photography lora as BigAsp No more struggling to restore old photos, remove unwanted objects, and fix faces and hands that look off in stable diffusion. Welcome to the unofficial ComfyUI subreddit. It seems the workflow you are using is working very well 👍 I haven't really looked into different architectures as understanding them is outside of my level of expertise, but this definitely piqued my interest to take another look. There are various models for ADetailer trained to detect different things such as Faces, Hands, Lips , Eyes , Breasts , Genitalia The workflow + Upscale + IMG2IMG (Denoise 0. 6 update, all I ever saw on at the end of my PNG Info (along with the sampling, cfg, steps, etc) was ADetailer model: face_yolov8n. 0, Turbo and Non-Turbo Version), the resulting facial skin texture tends to be excessively smooth, devoid of the natural imperfections and pores. The paper that gave one of the bases for modern upscaling was Super Resolution which proposed the SRGAN, used these indices for calculations. It seems that After Detailer seems perfect for this, so I got a bit excited when I found out about it as part of workflow. Adetailer says in the prompt box that if you put no prompt, it uses your prompt from your generation. Be the first to comment Nobody's responded to this post yet. Adetailer made a small splash when it first came out but not enough people know about it. By "stable diffusion version" I mean the ones you find on Hugging face, for example there's stable diffusion v-1-4-original, v1-5, stable-diffusion-2-1, etc. Me too had a problem with hands, tried Adetailer, impainting or use (hands:1. I think i get a more natural result without "restore faces" but i'd like to mix up the results, is there a way to do it? left with restore faces Adetailer faces in Txt2Img look amazing, but in IMG2IMG look like garbage and I can't figure out why? Question - Help I'm looking for help as to what the problem may be, because using the same exact prompt as I do on Txt2Img, which gives me lovely, detailed faces, on IMG2IMG results in kind of misshapen faces with over large eyes etc. After Detailer (adetailer) is a Stable Diffusion Automatic11111 web-UI extension that automates inpainting and more. It has it's uses, and many times, especially as you're moving to higher resolutions, it's best just to leverage inpaint, but, it never hurts to experiment with the individual inpaint settings within adetailer, sometimes you can find a decent denoising setting, and often I can get the results I want from adjusting the custom height and width settings of The Face Restore feature in Stable Diffusion has never really been my cup of tea. I created a workflow. 4K subscribers in the StableDiffusionInfo community. I was wondering if there’s a way to use Adetailer masking the body alone. For the big faces, we say "Hey ADetailer, don't fix faces bigger than 15% of the whole puzzle!" We want ADetailer to focus on the larger faces. Realistic Vision: Best realistic model for Stable Diffusion, capable of generating realistic humans. How exactly do you use Skip to main content Amazing. This ability emerged during the training phase of the AI, and was not programmed by people. 8) on the neg (lowering hands weight gives better hands, and I've found long lists of negs or embeddings don't rly improve the result) the gens are quite beautiful. The following has worked for me: Adetailer-->Inpainting-->inpaint mask blur, default is 4 I think. Hi, is there a tutorial how to do a workflow with face restoration on COMFY UI? I downloaded the impact pack, but I really don't know how to go from I have very little experience here, but I trained a face with 12 photos using textual inversion and I'm floored with the results. 5 I generate in A1111 and complete any Inpainting or Outpainting, Then I use Comfy to upscale and face restore. As an example, if I have Txt2Img running with Adetailer and Reactor face swap running, how can I set it so Adetailer runs after the faceswap? Skip to main content Open menu Open navigation Go to Reddit Home If you are using automatic1111 there is the extension called Adetailer that help to fix faces and hands. Copy the generation data and then make sure to enable HR Fix, ADetailer, and Regional prompter first to get the full data you're looking for. Now I'm seeing this: ADetailer model: face_yolov8n. 5 model? Detail Tweaker LoRA - LoRA for enhancing/diminishing detail while keeping the overall style/character; it works well with all kinds of base models (incl anime & realistic models)/style LoRA/character LoRA, etc. The Invoke team has been relatively quiet over the past few months. Out of the box Stable Diffusion is going to be worse. With the new release of SDXL, it's become increasingly apparent that enabling this option might not be your best bet. 6. 5 and SDXL is very bad with little things) this image is from ProtoVision_XL_0. If you have ample video memory, you'll After Detailer (adetailer) is a Stable Diffusion Automatic11111 web-UI extension that automates inpainting and more. And Also Bypass the AnimateDiff Loader model to Original Model loader in the To Basic Pipe node else It will give you Noise on the face (as Hi, I’m quite new on this. 4 denoise with 4x ultrasharp and an adetailer for the face. ini file. Hi there. I'm using SD1. OK, so I know if I've got two people, in Adetailer face I want to do: Description 1 [SEP] Description 2 but I seem to not be getting any face Skip to main content Open menu Open navigation Go to Reddit Home Adetailer doesn't require an inpainting checkpoint or controlnet etc etc, simpler is better. After Adetailer face inpainting most of the freckles are gone. 4, ADetailer inpaint only masked: True For my Low Effort of the Day. As is to be expected, when I upscale, my people turn into plastic. are there any prompt that helps fix facial features when doing full body images? or how will I go about it with inpaint? Stable-Diffusion-Webui-Civitai-Helper: download thumbnails, models, check for updates for CivitAI sd-model-preview-xd: for models a1111-sd-webui-tagcomplete - autocomplete tags and aliases used by boorus so if you generate anime, you'll know which words are more successful adetailer: quick inpaint to fix faces, hands sd-webui-controlnet Best Stable Diffusion Models of All Time SDXL: Best overall Stable Diffusion model, excellent in generating highly detailed, realistic images. pt. But it is easy to modify it for SVD or even SDXL Turbo. You can do it easily with just a few clicks—the ADetailer(After Detailer) extension does it all Reactor is a face swap extension for Stable Diffusion WebUI. It allows you control of where you want to place things in your image. I'm doing HotshotXL stuff with dialogue footage and the mouth needs way more Controlnet than everything else. It seems like Face Swap Lab has some “post processing” in painting option but I don’t see any noticeable changes or addition to face. In this video, I demonstrate the incredible power of the Adetailer extension, which effortlessly enhances and corrects faces and hands produced by Stable Diffusion. pt, ADetailer model 2nd: hand_yolov8n. 0) in negative prompt but the result is still bad, so hands are impossible to fix sometime. The only drawback is that it will significantly increase the generation time. Otherwise, the hair outside the box and the hair inside the box are sometimes not in sync. I have a problem with Adetailer: When applying Adetailer for the face alongside XL models (for example RealVisXL v3. The best use case is to just let it img2img on top of a generated image with an appropriate detection model, you can use the Img2Img tab and check "Skip img2img" for testing on a Hi guys, adetailer can easily fix and generate beautiful faces, but when I tried it on hands, it only makes them even worse. DreamShaper: Best Stable Diffusion model for fantastical and illustration realms and sci-fi scenes. For instance, for A1111, you need to install ADetailer is an extension for the stable diffusion webui, designed for detailed image processing. I think if the author of a stable diffusion model recommends a specific upscaler, it should give good results, since I expect the author has done many tests. Seems worse to me tbh, if the lora is in the prompt it also take body shape (if you trained more than just the face) and hair into account, in adetailer it just slaps the face on and doesn't seem to change the hair. There are various models for ADetailer trained to detect different things such as Faces, Hands, photorealistic nsfw, the gold standard is BigAsp, with Juggernautv8 as refiner with adetailer on the face, lips, eyes, hands, and other exposed parts, with upscaling. If I have a SDXL Lora that generates really well at close up shot, but from medium shot onwards it fails to have coherence. Vectorscope: Vectorscope allows for adjustments in Here's the juice: You can use [SEP] to split your adetailer prompt, to apply different prompts to different faces. For face work fine for hands is worst, hands are too complex to draw for an AI for now. How do you think he get such a level of skin detail? Maybe he was just talking about not using the SDXL refiner and used a realistic 1. In the image info if imported into 'png info' it says both the model used on ADetailer and the prompt put by the author. . Before using this script, you need to install dependencies on your system. I would like to have it include the hair style. If you are generating an image with multiple people in the background, such as a fashion show scene, increase this to 8. Look at the prompt for the ADetailer (face)and you'll see how it separates out the faces. My question is, what is the best way to add detail to faces after the face swap (Face Swap lab or Reaktor)? Step 4 (optional): Inpaint to add back face detail. In this post, you will learn I recently discovered this trick and it works great to improve quality and stability of faces in video, especially with smaller objects. 1st pic is without ADetailer and the second is with it. Imagine you want to inpaint the face and thus have painted the mask on the face: the three options are: "Inpaint area: Whole picture" - the inpaint will blend perfectly, but most likely doesn't have the resolution you need for a good face (SD1. How to fix yup adetailer plays good role,but what i observed is adetailer really works well for face than body For body I suggest DD(detection detailer) Tbh in your video control net tile results look better than tiled diffusion. Posted by u/xtfrosty98 - No votes and no comments Before the 1. All the images were run over night using the same dynamic variable prompt and settings, so it's just a variation on the workflow comment. I already use Roop and ADetailer. So somebody posted these renders and said he's using Copax XL but without a refiner. (Sorry if this is like obvious information I'm very new to this lol) I just want to know which is preferred for NSFW models, if Thanks :) Video generation is quite interesting and I do plan to continue. 4 - Inpaint only masked = 32 - Use separate width/height = 1024/1024 - Use separate steps = 30 - Use separate CFG scale = 9 A subreddit dedicated to helping those looking to assemble their own PC without having to spend weeks researching and trying to find the right parts. For SD 1. Paper: "Beyond Surface Statistics: Scene Representations in a Latent Diffusion Model". Must be related to Stable Diffusion in some way, comparisons with other AI generation platforms are accepted. 35) with Adetailer + face masking in After Effects. giving a prompt "a 20 year old woman smiling [SEP] a 40 year old man looking angry" will apply the first part to the first face (in the order they are processed) and the second part to the second face. 4), (hands:0. Recently, I came across the HakuImg extension, which enables a wide range of image adjustments, such as brightness, contrast, saturation, and more, directly from Automatic 1111. I’m using Forge webui. List whatever I want on the positive prompt, (bad quality, worst quality:1. Does colab have adetailer? If so, you could combine two or three actresses and you would get the same face for every image created using a detailer. I'm used to generating 512x512 on models like cetus, 2x upscale at 0. Yes, SDXL is capable of little details. dimly lit, breathtaking Yes there is, there are 2 stats that can be used PSNR : Peak Signal to Noise Ratio and SSIM : Structural Similarity Index Measure. I (if we both omit ADetailer) have the same identical result as my friend who has xformers. As others have said, Fooocus is probably the easiest interface to For the small faces, we say "Hey ADetailer, don't fix faces smaller than 0. 5, and get reasonable results, but for some reason on this computer ADetailer is making a mess of faces (I have a Skip to main content Open menu Open navigation Go to Reddit Home I dont really know about hires fix upscaling though, mostly used models in chaiNNer straight. However, the result is very pleasing. "s" (small) version of YOLO offers a balance between speed and accuracy, while the "n" (nano) version prioritizes faster ADetailer is an extension for the stable diffusion webui, designed for detailed image processing. Now unfortunatelly, I couldnt find anything helpful or even an answer via Google / YouTube, nor here with the subs search funtion. We’re committed to building in OSS - We intend for solo . Do you have any tips how could I improve this part of my workflow? Thanks! I'm using ADetailer with automatic1111, and it works great for fixing faces. I generated a Start Wars cantina video with Stable Diffusion and Pika FotografoVirtual [SD 1. Thank you for taking the time to write an answer. It used to only let you make one generation with animatediff, then crash, and you had to restart the entire webui. In the base image, SDXL produce a lot of freckles in the face. Discuss all things about StableDiffusion here. Here's some image detail Steps: 30, Sampler: DPM++ 2M Karras, CFG scale: 7, Seed: 2458755125 Looking for a version of the face detailer that only works on mouths. Losing a great amount of detail and also de-aging faces on a creepy way. I tried renaming the folders to be alphabetical in the order I wanted but this didn’t help. Which one is to be used in which condition or which one is better overall? They are Both are scaled-down versions of the original model, catering to different levels of computational resource availability. I tried installing the extension again but it still generates the same. Stable Diffusion 1. Researchers discover that Stable Diffusion v1 uses internal representations of 3D geometry when generating an image. Though after a face swap (with inpaint) I am not able to improve the quality of the generated faces. I’ve noted it includes the face and head but I sometimes don’t want to touch it. 5 is the earlier version that was (and probably still is) very popular. Regional Prompter. Step 3: Making Sure ADetailer Understands I use the term "best" loosly, I am looking into doing some fashion design using Stable Diffusion and am trying to curtail different but less mutated results. - Detection model confidence threshold = 0. Hands are still hit or miss, but you can probably cut the amount of nightmare fuel down a bit with this. 206 votes, 30 comments. Motion Bucket makes perfect sense and I'd like to isolate CFG_scale for now to determine the most consistent value. right? so please recommend detailer that also applies to the Skip to main content Open menu Open navigation Go to Reddit Home Same problem here. I can just use roop for that with way less effort and mostly better results Check out our new tutorial on using Stable Diffusion Forge Edition with ADetailer to improve faces and bodies in AI-generated images. Hey AI fam, Working on finding the best SDV settings. it works ok with adetailer as it has option to use restore face after adetailer has done detailing and it can work on but many times it kinda do more damage to the face as it Glad you made this guide. Going to be doing a lot of generating this weekend, I always miss good models so I thought I would share my favorites as of Thanks for the reply. Comfy is great for VRAM intensive tasks including SDXL but it is a pain for Inpainting and outpainting. Hello all, I'm very new to SD. Now I start to feel like I could work on actual content rather than fiddling with ControlNet settings to get something that looks even remotely like what I wanted. 3_SDXL model overall its good follows prompts really well but it is shit with faces :( and no dont recommend me lora I have to keep my generations future proof easy to replicate. pt, ADetailer confidence: 0. Adetailer model is for face/hand/person detection Detection threshold is for how sensitive it's detect (higher = stricter = less face detected / will ignore blurred face in background character) then mask that part SDXL is the newer base model for stable diffusion; compared to the previous models it generates at a higher resolution and produces much less body-horror, and I find it seems to follow prompts a lot better and provide more consistency for the same prompt. The information is too fragmented, so it's not possible to accurately assess the situation with this alone, but it seems that there is a misuse of SAM Loader. loras ruins that. 'Adetailer', 'Ddetailer' only enhance the details on the character's face and body. . I'm wondering if it is possible to use adetailer within img2img to correct a previously generated ai image that has a garbled face + hands. It saves you time and is great for quickly fixing common issues like garbled faces. 6% of the whole puzzle!" That's like telling ADetailer to leave the tiny faces alone. I use After Detailer or Adetailer instead of face restore for nonrealistic images with great success imo and to fix hands. 3, ADetailer dilate/erode: 4, ADetailer mask blur: 4, ADetailer denoising strength: 0. Check out my original post where I added a new image with freckles. Your use case is different, since it seems like you generate large batches but end up keeping the entire thing. 6 - Mask : Merge - Inpaint mask blur = 8 - Inpaint denoising strength = 0. Please keep posted images SFW. Not sure what the issue is, I've installed and reinstalled many times, made sure it's selected, don't see any errors, and whenever I use it, the image comes out exactly as if I hadn't used it (tested with and without using the seed). When searching for ways to preserve skin textures, in guides, I've seen references to needing to set denoising lower while upscaling, in order to preserve skin textures. 5 text2img with ADetailer for the face with face_yolov8s. The more face prompts I have, the more zoomed in my generation, and that's not always what I want. I tried increasing the inpaint padding/blur and mask 9. epi_noiseoffset - LORA based on the Noise Offset post for better contrast and darker images. Among the models for face, I found face_yolov8n, face_yolov8s, face_yolov8n_v2 and the similar for hands. A mix of Automatic1111 and ComfyUI. Please share your tips, tricks, and workflows for using this software to create your AI art. Where it shines is the amount of control it gives you, so with a bit (or some cases a lot) of manual effort, you can get exactly what you want, and not what it thinks you want. I try to describe things detailed as possible and give some examples from artists, yet faces are still crooked. VID2VID_Animatediff. I know this prob can't happen yet at 1024 but I dream of a day that Adetailer can inpaint only the irises of eyes without touching the surround eye and eyelids. - for the purpose of keeping likeness with trained faces while rebuilding eyes with an eye model. This is NO place to show-off ai art unless it's The default settings for ADetailer are making faces much worse. I like any stable diffusion related project that's open source but InvokeAI seems to be disconnected from the community and how people are actually using SD. But on A1111, the face swap happens after A Detailer has already ran. Apply adetailer to all the images you create in T2I in the following way: {actress #1 | actress #2 | actress #3} would go in the positive prompt for adetailer. There's still a lot of work for the package to improve, but the fundamental premise of it, detecting bad hands and then inpainting them to be better, is something that every model should be doing as a final layer until we get good enough hand generation that satisfies Here's a link to a post that you can get the prompt from. g. Adetailer and other are just more automated extensions for it, but you don't really need to have a separate model to place a mask on a face (you can do it yourself), that's all that Adetailer and other detailer extensions do. Typically, folks flick on Face Restore when the face generated by SD starts resembling something you'd find in a sci-fi flick (no offense meant to any extraterrestrial beings out there). Restore face makes face caked almost and looks washed up in most cases it's more of a band-aid fix . Why don't you Adetailer is a tool in the toolbox. (Siax should do well on human skin, since that is what it was trained on) ADetailer face model auto detects the face only. Sure the results are not bad, but its not as detailed, the skin doesn't look that natural etc. 5 configuration setting. I want to run ADetailer (face) afterwards with a low denoising strength all in 1 gen to make the face details look better, and avoid needing a second workflow of inpainting after. Since I am new at it do not have sound knowledge about things. Hello dear SD community I am struggling with faces on wide angles. This deep dive is full of tips and tricks to help you get the best results in your digital art. tl;dr just check the "enable Adetailer" and generate like usual, it'll work just fine with default setting. In other words, if you use a lora in your main prompt, it will also load in your adetailer if you don't have a prompt there. I'm using Automatic1111 and SD 1. Add More Details - Detail Enhancer - analogue of Detail Tweaker. I've also started to use these recently: SDXL Styles: This extension offers various pre-made styles/prompts (not exclusive to SDXL). mwh xjznd gjr zsuwvs xhgth eurot hjzcvxylg tqhg iaa mlspd